Motive Studios’ Creative Director Ian Frazier Talks Star Wars: Squadrons With StarWars.com

Head on over to StarWars.com for an article written by Lucasfilm’s dandy Dan Brooks featuring a conversation with Motive Studios’ creative director Ian Frazier about the design and development of the upcoming Star Wars: Squadrons video game.

Star Wars: Squadrons will be released later this fall on October 2 for PC, PlayStation 4, and Xbox One (crossplay across all platforms is supported) and offers several pre-order bonuses. For more information and to pre-order your copy, visit the game’s official website.

If you’ve ever loved Star Wars, you’ve probably wondered what it would be like to fly an X-wing or TIE fighter, if not dreamed of it. Soon, that dream will come closer to reality: announced last month, Star Wars: Squadrons is coming October 2 for PlayStation 4, Xbox One, PC, and virtual reality. A brand-new flight game and the first of its kind for this generation of consoles, it will put players in the cockpits of X-wings, TIE fighters, and more iconic craft, bringing classic Star Wars dogfights to interactive life like never before in gaming. If a game could ever make you feel like you could take on the whole Empire (or New Republic) yourself, this is it. Following the reveal of Squadrons, StarWars.com was eager to uncover just a little more and caught up with developer Motive Studios’ creative director Ian Frazier. Here’s everything we learned.

SOURCEStarWars.com
Justin LaSalata
Justin LaSalata is the US Editor of Jedi News responsible for reporting on all areas of Star Wars related news.