

Adam Rosenberg of Digital Trends sat down with the creative director on Star Wars 1313 at LucasArts Dominic Robillard to discuss the hotly anticipated Star Wars: 1313.
The focal point of their discussion was the collabotaion between the various arms of the Lucas empire – ILM, LucasArts and Skywalker Sound – to bring the project to fruition.
One of the big talking points related to 1313 during this pre-production period is the collaborative environment surrounding the game. Designers and programmers at LucasArts are getting the opportunity to work closely with pros pulled in from the other parts of the Lucas empire, from Lucasfilm to ILM to Skywalker Sound. The hope for the end result is an “interactive cinematic experience” that manages to fire on all cylinders, from gameplay to story to performance and beyond. Sure, that’s a pretty typical goal for any story-focused game… but how many of those games are worked on by Hollywood talents with spectacle-driven blockbusters like The Avengers on their resumé?
For the interview in full click here.







