


Join reigning X-Wing World Champion Paul Heaver as he discusses opening strategies in the Star Wars: X-Wing™ Miniatures Game.
From the website:
Hi! I’m Paul Heaver, the current X-Wing World Champion. In my Turn Zero column, I plan on going over the strategies at the beginning of a game of X-Wing. These include asteroid placement, ship starting locations, and crafting a plan to win. I’ve found that these are probably the areas to which beginning players pay the least amount of attention, and, conversely, they’re among the most important aspects of the game. In this first article, I just want to go over the basics before getting into more detailed and complex strategies in future installments.
Step one to tournament play is to develop a basic plan for how you are going to win. This includes how you’d like to see the asteroid field laid out, how you’d like to set up your ships, how you’ll maneuver your ships in the first two or three rounds of a typical game, and how you’ll prioritize enemy targets against some of the game’s most typical builds. In the current metagame, there are three builds for which you should definitely have a fully developed plan: a TIE swarm of roughly seven TIE fighters, a Rebel squad of four fighters (usually two X-wings and two B-Wings), or a Rebel squad fielding the Millennium Falcon™ plus two fighters.







