
Lead Designer Michael Backus takes us through the process of creating classes in Star Wars The Old Republic over at StarWars.com.
My name is Michael Backus, and I’m one of the lead designers at BioWare. I’ve been working on Star Wars: The Old Republic for over seven years now.
When I was asked to write something to Star Wars fans about Star Wars: The Old Republic, I jumped at the opportunity. From the outset, I wanted to give you some insight into our processes, and discuss what our influences were.
So I’m going to do just that. I’m going to talk about the different classes in Star Wars: The Old Republic, but more importantly, about each class’s story arc. And by this, I don’t mean spoilers about their plots, but really, what we were trying to capture in each one. What was the fantasy? What did we draw from? What experience were we trying to give all of you who play Star Wars: The Old Republic?






