

“Move as close as you can and engage those Star Destroyers at point-blank range.”
–Lando Calrissian
Look, it’s true – we love to see the smaller starships zip around and take shots at each other, looping and weaving like deadly dancers and pulling off moves that’d leave your stomach in the next sector. But, the thought of huge, lumbering behemoths pouring turbolaser death on each other and generally pounding their foes into dust? That’s epic.
And epic is what Star Wars Armada is aiming for. Get a preview of the game right now over at Fantasy Flight Games.
From the website:
‘The battles of Star Wars™: Armada are about as large as battles get. Rebel and Imperial fleets collide above Outer Rim planets or outside of asteroid fields. Star Destroyers and Rebel frigates exchange turbolaser fire as screens of TIEs swarm X-wings and Corellian corvettes. The fate of the galaxy hangs in the balance.
As large as the space battles of Armada are, they flow seamlessly over six rounds, each of which is divided into four phases. In our last preview, we looked at the Command Phase and how it forces you to plan for the future, even as you respond to the changing tides of battle. Larger ships are more powerful, though less responsive, and while they’re capable of resolving more commands within a single round, they force you to plan further ahead. A single round of combat may be the culmination of three or four rounds of planning.
When the moment comes to fire, then, you’ll want to be sure to make it counts. In today’s preview, we’ll look more closely at the Ship Phase, focusing on ship-to-ship combat and its brutal exchanges of turbolaser blasts and artillery fire.’








