Fantasy Flight Games: Paul Winchester on Building Your Skirmish Mission Army

This is very informative for you pending Imperial Assault players out there – a designer diary about building armies in an Imperial Assault skirmish.

From the website:

‘Have you ever wondered what would happen if Han and Chewbacca ran into IG-88 and a slew of other bounty hunters in a Mos Eisley back alley? What if a squad of Stormtroopers found themselves surrounded by vicious creatures like the Nexu? These are the exciting Star Wars battles that can come to life in the Imperial Assault skirmish game!
Before a skirmish game begins, you must craft a deadly fighting force by spending up to forty points on units and powerful upgrades, as we explored in our last preview. After mustering an army, you assemble a deck of fifteen Command cards that can enhance your army and give your units an array of special abilities. Once both players have constructed armies and Command decks, the mission begins and players compete to gain forty victory points first by defeating enemy units and completing the mission’s objectives.
Each faction offers dozens of powerful combinations of cards and abilities with many different strategies that may lead you to victory. Here, I’ll explore just a few of the opportunities that these three factions bring to the Star Wars battlefield.

SOURCEFantasy Flight Games
Jonathan Hicks
Jonathan is the RPG editor for Jedi News, a position he continues from his decade at Lightsabre.co.uk starting in 1999.