Fantasy Flight Games: Ready for Battle

We can’t wait to get our hands/claws/tentacles/servohands on this game, and this preview only serves to increase our excitement. Only a week to go for the core game, and the rules are available here.

From the website:

Your wait is nearly over. The rules for Star Wars™: Armada are now available on the game’s support page, and the Core Set is scheduled to arrive at retailers next week!
The epic two-player miniatures game of tactical fleet battles in the Star Wars universe, Armada grants you the command of a full fleet of starships and fighter squadrons. Assemble your fleet, fly to battle, and blast your way to victory. In Armada, you deliver the commands; you are the one responsible for leading your fleet to victory and, ultimately, shaping the course of history.
In earlier previews, we’ve explored how these ships and squadrons battle and move. We’ve looked at the rules for fleet building, and we’ve explored many of the different ships, fighters, and upgrades available in the game’s Core Set and first wave of expansion packs. Today, we take a look at how all these elements can come together by exploring several sample fleets and the strategies they may employ.

SOURCEFantasy Flight Games
Jonathan Hicks
Jonathan is the RPG editor for Jedi News, a position he continues from his decade at Lightsabre.co.uk starting in 1999.