
Greig Fraser, the Oscar nominated cinematographer, discusses the groundbreaking technology that lead to bringing The Mandalorian to our screens on Disney+.
It’s not hyperbole to say this is absolutely game-changing technology, and when I recently spoke with Fraser for an extended (and wide-ranging) interview about his work and career as part of our Collider Connected series, he noted how significantly the technology had changed between the time he shot Rogue One and The Mandalorian:
“Nothing like this had been put together specifically. There were things like it on Rogue One, which effectively was the genesis of the concept with ILM. On Rogue One we built a kind of a volume. Around the spaceships we built a horseshoe and a lid and an uplight, and we effectively built the same concept in terms of lighting, but we didn’t have a real-time 3D gaming engine interaction. We didn’t have that because remember that was 2015, and even though that’s not long ago, it’s long enough ago that the LED panels were 9mm then and now they’re 2.4mm on The Mandalorian. So that tells you how much the technology has progressed in a couple of years.”







