Inside the Designs of Solo: A Star Wars Story

Concept artist Jake Lunt Davies takes back to the design stage of Solo: A Star Wars Story, where the movie’s characters and various galactic beings were ideated. Speaking to StarWars.com, Lunt Davies talks about defining a giant worm-like entity, developing a Star Wars biker gang, and bringing Maul back to the big screen.

“The initial brief for ‘The Lair of the White Worms’ suggested that Lady Proxima was this matriarch of a low-level street gang, intolerant of daylight, might be literally worm-like, and potentially have tentacles underneath the water. We played with ideas that the tentacles might interconnect with her attendants, that maybe they were all a symbiotic organism; we looked at whether she was truly worm-like or more like a snake or serpent. Has she got scales or arms? She also had to be dominant over Han. She needed to come up and over and really bear down over him, towering up out of the water.”

The article features some amazing concept art and is must read.

SOURCEStarWars.com
James Burns
James is an active member of the Star Wars collecting community, and is the Brand Director for Jedi News. James is also the host of the Star Wars Collectors Cast, and co-host of RADIO 1138 on the Jedi News Network.