

After providing us with a look at a collection of concept images from the cancelled LucasArts Darth Maul-based video game, Game Informer has since posted a story that gives readers some background information on what went into the early development of the game and why it was eventually canned.
The studio envisioned a dark coming-of-age tale, showing a young Maul forced against his will into the Sith hierarchy. “We wanted people to see him as a kid kidnapped by emperor Palpatine and tortured – physically, mentally, and emotionally – becoming this powerful Sith Lord,” says a developer who worked on the project but wishes to remain anonymous. “You got angry, you got frustrated, and you made the same mistakes he did. No one has ever seen Sith training up close. No one has ever seen how to construct a Sith from kid to adult. We’ve only seen the five-second turn: Anakin Skywalker cries a little bit, and then he’s evil.”
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