Star Wars Zero Company 1.2 Patch Notes

Star Wars Zero Company 1.2 went live today, October 15th, with a new Campaign Modifiers feature, further feature updates, and bug fixes.

Campaign Modifiers

Developer’s Note: We’ve heard that the community wants the ability to increase the game’s difficulty and start campaigns with additional rules, particularly around Injuries and Permadeath. We’ve prepared a set of new configurable campaign options that can be enabled when starting a new campaign, allowing players to modify key gameplay rules. These include Advantage generation, Injury and death rules, Assist Shots, progression rates, and more.

These options can be used on any difficulty level, though we recommend playing with the default rules on Normal before applying modifications. For veteran players looking for a more tense and less forgiving experience, these options provide new ways to substantially increase the challenge.

We’re pleased to offer these options and plan to explore additional configurations in future updates.

Campaign Modifiers can only be enabled via the Difficulty Settings menu when starting a new campaign on any difficulty.

Developer’s Note: Any selected Campaign Modifiers will be enabled after you complete the tutorial.

Take the link below for all the updates in this new patch.

Star Wars Zero Company is available now on PC, PlayStation5, and Xbox Series X|S.

SOURCEEA.com
James Burns
James is an active member of the Star Wars collecting community, and is the Brand Director for Jedi News. James is also the host of the Star Wars Collectors Cast, and co-host of RADIO 1138 on the Jedi News Network.